Devlog

News & devlog

Patch notes, dev diaries, and progress updates on Skeletor.

Featured

Building a wave-survival roguelike from the ground up

A deep dive into the AI states, combat feedback, and systems design behind Skeletor. →

Room progression is in

Every 10th wave now pushes you into a new room with a difficulty bump. Working on transition polish next.

NavMesh AI pass

Enemies now path around obstacles instead of walking through them. Also added death and reward event hooks.

Dash rework

Swapped the instant dash for an acceleration-based one — feels much better in testing.