Room progression is in
Every 10th wave now pushes you into a new room with a difficulty bump. Working on transition polish next.
Patch notes, dev diaries, and progress updates on Skeletor.
A deep dive into the AI states, combat feedback, and systems design behind Skeletor. →
Every 10th wave now pushes you into a new room with a difficulty bump. Working on transition polish next.
Enemies now path around obstacles instead of walking through them. Also added death and reward event hooks.
Swapped the instant dash for an acceleration-based one — feels much better in testing.