Game development studio

We build worlds worth surviving.

TheSkullCreativity is an independent studio that uses the Unity game engine. Our first release, Skeletor, is an isometric roguelike built around wave-by-wave survival.

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Next game incoming

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What we're building

Flagship · In development

Skeletor

Unity 6 · C# · Isometric Roguelike

An isometric roguelike built around wave survival: fight down enemies from above, gather power-ups between fights, and push into a new room every ten waves as the pressure ramps up.

Unity 6 C# NavMesh AI State Machines
  • Isometric camera-relative movement with an acceleration-based dash
  • Wave manager state machine driving countdown, spawn, and clear phases
  • Room-to-room progression every 10th wave, raising difficulty and stakes
  • NavMesh-driven enemy AI with event-based death and reward hooks
Watch it in action
About

The studio

TheSkullCreativity is an independent game development studio working primarily in Unity. We're focused on systems-driven, replayable design — starting with Skeletor, our roguelike, and building outward from there.

Every system is designed, scripted, and iterated on in-house, with an emphasis on getting the moment-to-moment feel right before layering on scope.

Engine
Unity 6
Language
C#
Focus
Skeletor
Devs
1

The Team

We only have 1 dev for now

BoneHead

Bone Head

Coder, Modeler, Designer

BoneHead is a indie game dev who makes Unity games and owns the BoneHead Youtube channel

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Contact

Have a project in mind?

Reach out about Skeletor, partnership work, or anything else — we read every message.