We build worlds worth surviving.
TheSkullCreativity is an independent studio that uses the Unity game engine. Our first release, Skeletor, is an isometric roguelike built around wave-by-wave survival.
Next game incoming
Delays: 0
What we're building
Flagship · In development
Skeletor
Unity 6 · C# · Isometric Roguelike
An isometric roguelike built around wave survival: fight down enemies from above, gather power-ups between fights, and push into a new room every ten waves as the pressure ramps up.
- Isometric camera-relative movement with an acceleration-based dash
- Wave manager state machine driving countdown, spawn, and clear phases
- Room-to-room progression every 10th wave, raising difficulty and stakes
- NavMesh-driven enemy AI with event-based death and reward hooks
The studio
TheSkullCreativity is an independent game development studio working primarily in Unity. We're focused on systems-driven, replayable design — starting with Skeletor, our roguelike, and building outward from there.
Every system is designed, scripted, and iterated on in-house, with an emphasis on getting the moment-to-moment feel right before layering on scope.
The Team
We only have 1 dev for now
Bone Head
Coder, Modeler, Designer
BoneHead is a indie game dev who makes Unity games and owns the BoneHead Youtube channel
View portfolioHave a project in mind?
Reach out about Skeletor, partnership work, or anything else — we read every message.